Zuletzt geändert am 24. Juli 2017 um 22:19

<!DOCTYPE html>
<html>
<body>

<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1600)">Forward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2000)">Backward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2200)">Left</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1800)">Right</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1400)">BeepmodeOn</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2600)">Test2</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2400)">Test3</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2800)">Test4</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1200)">LeftForward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1000)">LeftBackward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(800)">RightForward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(4600)">BeepmodeOff</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(163)">LowBeep</button>
<input id="slider2" type ="range" min ="50" max="10000" step ="50" value ="100" onchange="myFunctionRange(this.value);"/>

<p id="demo"></p>

<p>This is a very basic control for your OMNIBOT!</p>

<script>
function myFunctionOff() {
    document.getElementById("demo").innerHTML = "OFF";
    gainObj.gain.value = 0;
}
function myFunctionOn(f) {
    document.getElementById("demo").innerHTML = "ON";
    osc.frequency.value = f;
    setTimeout(10);
    gainObj.gain.value = 1;
    
}
function myFunctionRange(f) {
    document.getElementById("demo").innerHTML = f;
    osc.frequency.value = f;
    setTimeout(10);
    gainObj.gain.value = 1;
    
}
context = new AudioContext;
osc = context.createOscillator();
osc.type=osc.SQUARE;
osc.frequency.value = 440;
osc.start(0);
var gainObj = context.createGain();
gainObj.gain.value = 0;
osc.connect(gainObj);
gainObj.connect(context.destination);
</script>

</body>
</html>