SnL Classen Referenz: Unterschied zwischen den Versionen
Aus Hackerspace Ffm
(→Class: TargetGroup) |
(→Class: TargetGroup) |
||
Zeile 18: | Zeile 18: | ||
|- | |- | ||
|__init__ | |__init__ | ||
+ | |self,gameWorld,targetGroupID,targetGroupZIndex | ||
| | | | ||
+ | |- | ||
+ | |AddTarget | ||
+ | |self,targetID,targetZIndex | ||
+ | | | ||
+ | |- | ||
+ | |CollectSerialBufferFromTargetsAsList | ||
+ | |self | ||
+ | | | ||
+ | |- | ||
+ | |UpdateTargets | ||
+ | |self | ||
+ | | | ||
+ | |- | ||
+ | |GetTargetByID | ||
+ | |self,GTBI_id | ||
| | | | ||
|- | |- |
Version vom 31. Dezember 2015, 00:52 Uhr
TargetGroup.py
Class: TargetGroup
Properties | ||
Name | Value | Description |
Methods | ||
Name | Values | Description |
__init__ | self,gameWorld,targetGroupID,targetGroupZIndex | |
AddTarget | self,targetID,targetZIndex | |
CollectSerialBufferFromTargetsAsList | self | |
UpdateTargets | self | |
GetTargetByID | self,GTBI_id |
Target.py
Properties | ||
Name | Value | Description |
Methods | ||
Name | Values | Description |
__init__ | self,weapon,hitPoint,hitType |
Properties | ||
Name | Value | Description |
Methods | ||
__init__ | self,targetGroup,gameWorld,targetID,targetZIndex | |
HitMe | self | |
AddHit | self,weapon,hitPoint,hitType | |
MakeHitSerialBuffer | self | |
CollectSerialBuffer | self | |
Update | self | |
TurnOffTarget | self | |
UpdateAnimation | self | |
TurnOffNeoPixel | self |