HackFFM Logo 2.0: Unterschied zwischen den Versionen
Aus Hackerspace Ffm
Axl (Diskussion | Beiträge) K |
Axl (Diskussion | Beiträge) K (→3D-printed badges: + screenshot OpenSCAD) |
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Zeile 44: | Zeile 44: | ||
== 3D-printed badges == | == 3D-printed badges == | ||
[[Datei:Foto1755.jpg|right|160px|thumb|HackFFM Logo 2.0? as 3D printed badge]] | [[Datei:Foto1755.jpg|right|160px|thumb|HackFFM Logo 2.0? as 3D printed badge]] | ||
+ | [[Datei:Logo to STL 001.png|right|160px|thumb|OpenSCAD with 3D-Badge of the Logo 2.0 draft]] | ||
* Simple converter using [http://processing.org/ Processing] to convert [http://de.wikipedia.org/wiki/Pixel-Art Pixel-Art] to height map for [http://www.openscad.org/ OpenSCAD] | * Simple converter using [http://processing.org/ Processing] to convert [http://de.wikipedia.org/wiki/Pixel-Art Pixel-Art] to height map for [http://www.openscad.org/ OpenSCAD] | ||
** grid size 3 × 3 mm per pixel | ** grid size 3 × 3 mm per pixel |
Version vom 26. November 2011, 07:40 Uhr
A new approach on the Hackerspace Frankfurt logo design.
Inhaltsverzeichnis
Design pattern
- Pixel-by-pixel edit - traditional 8-bit Pixel-Art
- reduced color palette - 3 colors
- Large pixels, 5x5 or 6x6 magnification
- no smoothing, no anti-aliasing
- no dithering
- Outlined with dark background
- Background shadow
- second layer, using #282828 background only
- GIMP Gaussian blur - radius 4 × pixel-size (20 for 5x5 pixels)
Palette for web images
#f8f8f8 - Foreground | |
#f0ad5e - Highlight beam | |
#282828 - Dark background |
- drop shadow / Gaussian blur #282828
Alternative palette for print media
#ffffff - Foreground | |
#ff9900 - Highlight beam | |
#000000 - Dark background |
- brighter colors for clear print output
- no drop shadow
3D-printed badges
- Simple converter using Processing to convert Pixel-Art to height map for OpenSCAD
- grid size 3 × 3 mm per pixel
- background - 1.2 mm height
- foreground - 4.0 mm height
- beam - "holes"
- cubes are slightly "oversized" by 1/10th mm for connected pixel mesh
- Import to OpenSCAD
- mesh rendering
- STL output
- Printed by yag-freak's Prusa Mendel