HackFFM Logo 2.0: Unterschied zwischen den Versionen
Aus Hackerspace Ffm
Axl (Diskussion | Beiträge) |
Axl (Diskussion | Beiträge) K |
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Zeile 26: | Zeile 26: | ||
| <tt>'''#282828 - Dark background'''</tt> | | <tt>'''#282828 - Dark background'''</tt> | ||
|} | |} | ||
− | <br/>< | + | * drop shadow / Gaussian blur #282828 |
+ | <br/> | ||
+ | === Alternative palette for print media === | ||
+ | {| border="1" | ||
+ | |- style="background-color:#ffffff;color:#282828;" | ||
+ | | <tt>'''#ffffff - Foreground'''</tt> | ||
+ | !rowspan="6"|[[Datei:8bit fun 004 beams print.png]] | ||
+ | |- style="background-color:#ff9900;color:#282828;" | ||
+ | | <tt>'''#ff9900 - Highlight beam'''</tt> | ||
+ | |- style="background-color:#000000;color:#f8f8f8;" | ||
+ | | <tt>'''#000000 - Dark background'''</tt> | ||
+ | |} | ||
+ | * brighter colors for clear print output | ||
+ | * no drop shadow | ||
+ | <br/> | ||
== 3D-printed badges == | == 3D-printed badges == |
Version vom 25. November 2011, 12:14 Uhr
A new approach on the Hackerspace Frankfurt logo design.
Inhaltsverzeichnis
Design pattern
- Pixel-by-pixel edit - traditional 8-bit Pixel-Art
- reduced color palette - 3 colors
- Large pixels, 5x5 or 6x6 magnification
- no smoothing, no anti-aliasing
- no dithering
- Outlined with dark background
- Background shadow
- second layer, using #282828 background only
- GIMP Gaussian blur - radius 4 × pixel-size (20 for 5x5 pixels)
Palette for web images
#f8f8f8 - Foreground | |
#f0ad5e - Highlight beam | |
#282828 - Dark background |
- drop shadow / Gaussian blur #282828
Alternative palette for print media
#ffffff - Foreground | |
#ff9900 - Highlight beam | |
#000000 - Dark background |
- brighter colors for clear print output
- no drop shadow
3D-printed badges
- Simple converter using Processing to convert Pixel-Art to height map for OpenSCAD
- grid size 3 × 3 mm per pixel
- background - 1.2 mm height
- foreground - 4.0 mm height
- beam - "holes"
- cubes are slightly "oversized" by 1/10th mm for connected pixel mesh
- Import to OpenSCAD
- mesh rendering
- STL output
- Printed by yag-freak's Prusa Mendel