OmnibotWebcontrol: Unterschied zwischen den Versionen
Aus Hackerspace Ffm
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<script> | <script> | ||
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context = new AudioContext; | context = new AudioContext; | ||
osc = context.createOscillator(); | osc = context.createOscillator(); | ||
osc.type=osc.SQUARE; | osc.type=osc.SQUARE; | ||
osc.frequency.value = 440; | osc.frequency.value = 440; | ||
| − | osc.start(0); | + | // osc.start(0); |
var gainObj = context.createGain(); | var gainObj = context.createGain(); | ||
| − | gainObj.gain.value = | + | gainObj.gain.value = 1; |
osc.connect(gainObj); | osc.connect(gainObj); | ||
gainObj.connect(context.destination); | gainObj.connect(context.destination); | ||
| + | |||
| + | function myFunctionOff() { | ||
| + | document.getElementById("demo").innerHTML = "OFF"; | ||
| + | osc.stop(0); | ||
| + | } | ||
| + | |||
| + | function myFunctionOn(f) { | ||
| + | document.getElementById("demo").innerHTML = "ON"; | ||
| + | osc = context.createOscillator(); | ||
| + | osc.type=osc.SQUARE; | ||
| + | osc.connect(gainObj); | ||
| + | osc.frequency.value = f; | ||
| + | osc.start(0); | ||
| + | } | ||
| + | |||
| + | function myFunctionRange(f) { | ||
| + | document.getElementById("demo").innerHTML = f; | ||
| + | osc = context.createOscillator(); | ||
| + | osc.type=osc.SQUARE; | ||
| + | osc.connect(gainObj); | ||
| + | osc.frequency.value = f; | ||
| + | osc.start(0); | ||
| + | |||
| + | |||
| + | } | ||
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</script> | </script> | ||
Version vom 7. August 2017, 12:53 Uhr
<!DOCTYPE html>
<html>
<body>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1600)">Forward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2000)">Backward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2200)">Left</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1800)">Right</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1400)">BeepmodeOn</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2600)">Test2</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2400)">Test3</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(2800)">Test4</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1200)">LeftForward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(1000)">LeftBackward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(800)">RightForward</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(4600)">BeepmodeOff</button>
<button onmouseup="myFunctionOff()" onmousedown="myFunctionOn(163)">LowBeep</button>
<input id="slider2" type ="range" min ="50" max="10000" step ="50" value ="100" onchange="myFunctionRange(this.value);"/>
<p id="demo"></p>
<p>This is a very basic control for your OMNIBOT!</p>
<script>
var AudioContext = window.AudioContext || window.webkitAudioContext;
context = new AudioContext;
osc = context.createOscillator();
osc.type=osc.SQUARE;
osc.frequency.value = 440;
// osc.start(0);
var gainObj = context.createGain();
gainObj.gain.value = 1;
osc.connect(gainObj);
gainObj.connect(context.destination);
function myFunctionOff() {
document.getElementById("demo").innerHTML = "OFF";
osc.stop(0);
}
function myFunctionOn(f) {
document.getElementById("demo").innerHTML = "ON";
osc = context.createOscillator();
osc.type=osc.SQUARE;
osc.connect(gainObj);
osc.frequency.value = f;
osc.start(0);
}
function myFunctionRange(f) {
document.getElementById("demo").innerHTML = f;
osc = context.createOscillator();
osc.type=osc.SQUARE;
osc.connect(gainObj);
osc.frequency.value = f;
osc.start(0);
}
</script>
</body>
</html>